Fortress
2026 - 2025
4TC
Role:
Creative Design
3D + 2D Motion Design

Once in a while, every few months, something happens in the basements of Tel Aviv's abandoned buildings that only the people who know, know.

Tel Aviv's rave scene is music alongside art, performance, and visuals in every format. My job at each one is the video art, playing on loop until it all disappears, like the basement was never there.

Snake — video art projected at 4TC
Snake running in the room

Collaboration

Along the way, I did a few collaborations with local artists who also wanted to be part of the scene. "Snake," "Slot Machine," and the Rubik's Cube were made together with Omer Zimer. And the "2026" projection was a collaboration with Roy Rosen.

Festival, day one
Festival, day two

Creative

Most of my references came from games and arcade culture. I tried to find a creative concept that would stand out in the space, feel endless, and edgy. Something where the viewer can't tell when it started or when it ended, just like the values of 4TC

New Year's night at 4TC
The Rubik's Cube piece
Rubik's Cube animation test
The cube's UV layout
Slot Machine — video art projected at 4TC
Slot Machine running in the room

Credits:

Creative Design: Shahar Levy Collaborate: Omer Zimer, Roy Rosen
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